One persistent war
Every player fights on a single shared server: one war, one 29-sector map, one front line. What you take today is still taken tomorrow.
A PERSISTENT-WAR SPACE COMBAT SIM · IN DEVELOPMENT
ONE SERVER · TWO FACTIONS · THE WAR RESETS EVERY 41 DAYS
A HOTAS-first space combat sim where every pilot — human or AI — flies the same war on one persistent server.
GET NOTIFIED ▸01 / SYSTEMS BRIEFING
Every player fights on a single shared server: one war, one 29-sector map, one front line. What you take today is still taken tomorrow.
A cockpit flight sim in the X-Wing vs TIE Fighter lineage. Full HOTAS support, built for stick and throttle from day one.
Two 5-position sliders split reactor output between lasers, shields, and engines. Where you put power decides fights — not upgrades.
The war runs for 41 days, one side wins, and the map resets. Every season is a fresh war with a real ending.
AI pilots fly the same ships under the same rules, with no server-side advantages. The war never feels empty — and you can't tell who's human.
No credits, no market. Rank unlocks hulls, requisition deploys them, and the baseline fighter is always free. Callsigns are earned at Tier 4 — and reset with the season.
02 / OPERATIONS
03 / SPECIFICATIONS
BOTH FACTIONS SHARE ONE ACCENT COLOR IN-GAME — YOU READ SHIPS BY SHAPE, NOT PAINT.
04 / FLEET REGISTRY
Six per faction: interceptor, fighter, bomber, warship, barge, freighter. No liveries — a hull's shape tells you its nation and role.
05 / INTAKE
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